Take your Story for a Walk

This might sound a little off the wall. Take your story for a walk? Oh yes, I do mean that. This is another way to bring your story to life. If you are a more Kinaesthetic type, turning it into reality by marking the story out, will bring it alive. It turns your story from flat 2D to a 5D all-round experience.

Take your Story for a Walk

1. Imagination opens a new World
Your imagination is key here. Using Jack and the Bean Stalk as an example. In your mind imagine where the house, the cow, the market, and the Beanstalk would be. Then your characters. What do the characters look like? By this I mean, Jack, his mother, the cow, the field where the cow is, the market, the beans, the stalk, and the giant.

As you start to see the characters and the place, so this new world opens up for you the storyteller. What time of year is it? Can you see Jack’s house, what does it look like? Do you notice the bean’s colour? This kind of questioning helps to create a new story land. This will translate into the land the listener hears, sees and experiences.

Use your imagination and senses to start filling out your 5D world

2. Places, Characters & Movement – the Art of Placing and Pacing the Story
Now you pace it out. Where are these characters? Where are the field and the cow in relation to the house and the stalk?

Knowing where everything is, means that when you tell the story and move around your story world, the audience will go with you. Of course, you need to remember where everything is. Once you have crafted your story and know it well, the placement of everything will be second nature.

A note about Movement

Not only are you moving between places in your story. Jack in the house, getting the cow, going to market, coming back. Then climbing up the stalk and so on. You are also moving between the action of each scene.

The story has movement in it from the beginning to the end. Being aware of the story’s movement or arc means you can quicken or slow down the pace of telling, to suit that journey.

3. Become a Living World
By now, you will get the feeling that a world has been created in your imagination that is real and tangible. Once this is in place – it is easy for the audience to go with you. You make it real for them. They believe it and you. It is why you can tell an outrageously unbelievable story with total conviction about the characters, the pace and place of things in the story.

“A story told with enough detail and feeling for it to seem real provides an imagined experience which can stir the emotions and hopes of an audience.”                          Narrative Leadership Associates

 

Conclusion
When you take your story for a walk as the storyteller, you are creating an imaginary world. One that your audience can relate to because it’s real for you. That is part of the mirror neuron effect. What you see and feel and communicate, so do they. Almost like magic!

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